What is the primary focus of Tony DeRose's research at Pixar?

Understanding Pixar's Animation Techniques

Interactive Video
•

Liam Anderson
•
Mathematics, Science, Computers, Arts
•
9th - 12th Grade
•
Hard
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Character voice acting
Geometric modeling
Sound design
Script writing
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a smooth curve from a polygon?
Averaging
Splitting
Texturing
Coloring
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of surfaces, what additional step is required beyond inserting edge midpoints?
Creating shadows
Applying colors
Adding textures
Introducing the middles of faces
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What pattern is used to determine the weights for achieving smooth curves in the subdivision process?
Golden ratio
Pascal's triangle
Prime numbers
Fibonacci sequence
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens if weights are not chosen carefully in the subdivision process?
The surface becomes transparent
The surface becomes colorful
The surface becomes a fractal
The surface becomes smoother
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who discovered the carefully chosen weights for generating smooth 3D surfaces?
Steve Jobs
John Lasseter
Andrew Stanton
Ed Catmull
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What mathematical tool is mentioned as being used to solve for magic numbers in the subdivision process?
Calculus
Eigenanalysis
Trigonometry
Statistics
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the term used for the mathematically perfect version of a subdivided object?
Complete object
Ultimate object
Final object
Limit object
9.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of the 1, 4, 1 weights in the subdivision process?
They create colorful surfaces
They determine the exact location of B infinity
They make the process faster
They add textures to the surface
10.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of computing exact derivatives on 3D surfaces?
To add sound effects
To enhance shading and illumination
To create more realistic textures
To improve voice synchronization
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