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Unity gMetrix module 7

Authored by Raymundo Martinez

Computers

12th Grade

Used 1+ times

Unity gMetrix module 7
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5 questions

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1.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Consider the following code: void Start() { for (int i = 0; i < 10; i++) { if (i < 5) { Debug.Log("X"); } else { Debug.Log("Y"); } } } How many times will the characters X and Y be printed to the Console?

5 X's and 5 Y's

0 X's and 10 Y's

4 X's and 6 Y's

6 X's and 4 Y's

Answer explanation

5 X's and 5 Y's will happen since you need to consider index 0 in the if statement condition.


2.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

What are the possible numbers that can be stored in the rnd variable? int rnd = Random.Range(1, 3);

0, 1, 2

1, 2, 3

2, 3

1, 2

Answer explanation

Only 1 and 2 are possibilities since Random.Range is exclusive when working with integers, so it will ignore the highest value.

3.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

True or False: The following array variable is properly declared. [SerializeField] Transform target[];

True

False

Answer explanation

False. The proper way is to add brackets to the type and not the name of the variable.

4.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Media Image

Consider the following image:

The game is running, and the character is currently playing the Run animation state and increases the speed to 1.5. The user then presses the jump button and the JumpIsPressed parameter becomes true. Which animation state will be played on the following frame?

Entry

LongJump

Idle

Run

Answer explanation

Since one of the conditions is that xSpeed should be greater than 1.5 to transition into the LongJump animation state and the speed is exactly 1.5, the animation will

remain in the Run animation state.


5.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

When working with a raycast, you can get information from an object you hit with a ray. What type of variable can be used to store this data?

RaycastHit

Hit

Physics

RaycastInfo

Answer explanation

Raycast information can be extracted and stored in a RaycastHit type of variable.

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