Gaming and Real-World Problem Solving

Gaming and Real-World Problem Solving

Assessment

Interactive Video

Created by

Liam Anderson

Fun, Professional Development, Education, Social Studies

9th - 12th Grade

Hard

Jane McGonigal, a game designer, argues that gaming can help solve real-world problems. She believes that increasing gaming hours can lead to 'epic wins' in real life, similar to those in games. McGonigal highlights the emotional and collaborative benefits of gaming, suggesting that gamers develop skills like urgent optimism and social fabric weaving. She shares historical and modern examples of games used for problem-solving and proposes using games to address global challenges.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Jane McGonigal's goal for the next decade regarding gaming?

To reduce gaming hours worldwide

To eliminate online gaming

To make saving the world in real life as easy as in games

To create more entertaining games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to McGonigal, what is an 'epic win' in gaming?

A minor achievement in a game

A victory that was expected

An outcome so positive it seemed impossible

A loss that teaches a lesson

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the key skills gamers develop, as mentioned by McGonigal?

Procrastination

Urgent optimism

Isolation

Indifference

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of the 10,000 hours mentioned in the talk?

The time needed to become a master in any field

The time required to complete a game

The average time spent on social media

The hours spent in school from kindergarten to graduation

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does McGonigal mean by 'blissful productivity'?

Being happy while working hard

Working hard without any satisfaction

Playing games without any goals

Relaxing and doing nothing

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What historical event does McGonigal reference to illustrate the power of games?

The development of video games in the 20th century

The use of dice games during a famine in Lydia

The creation of Monopoly

The invention of chess

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main challenge McGonigal identifies with gamers?

They are not motivated enough

They lack social skills

They believe they can only change virtual worlds

They are too focused on real-world problems

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the game 'World Without Oil'?

To teach players how to manage oil companies

To experience and adapt to an oil shortage

To simulate a world with unlimited resources

To promote the use of oil in everyday life

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does McGonigal suggest we can use gamers as a resource?

By encouraging them to play more games

By having them design new games

By using their skills to solve real-world problems

By limiting their gaming time

10.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the ultimate hope McGonigal expresses for the future of gaming?

To reduce the number of gamers

To create more virtual worlds

To use games to change the world

To make games more entertaining

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