Shiritori and Creative Idea Generation

Shiritori and Creative Idea Generation

Assessment

Interactive Video

Created by

Jackson Turner

Fun, Professional Development, Design, Business

6th - 10th Grade

Hard

The speaker, a toy developer, shares their journey of overcoming creative blocks caused by data-driven demands. They introduce Shiritori, a word game, as a method to generate innovative ideas without relying on market data. By using random word associations, the speaker demonstrates how this approach can lead to unique and successful toy concepts. The method is applicable beyond toys, encouraging creativity in various fields.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main challenge the speaker faced when they started working at the toy company?

Insufficient resources

Lack of creativity

Too much creative freedom

Data-driven decision making

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of the game Shiritori in the context of the speaker's work?

To analyze market trends

To generate random ideas

To improve language skills

To test toy prototypes

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker suggest using Shiritori to generate toy ideas?

By focusing on data analysis

By connecting random words to toy concepts

By using only English words

By following strict rules

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the key to coming up with good ideas according to the speaker?

Producing a large number of ideas

Analyzing market data

Focusing on one idea at a time

Avoiding ridiculous ideas

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the outcome of the toy developed without relying on data analysis?

It was a moderate success

It was a failure

It was never released

It became a big hit

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the speaker suggest about the relationship between data and creativity?

Data always leads to better ideas

Creativity should be independent of data

Data is irrelevant in toy development

Data should be the only focus

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using random word association for idea generation?

It focuses on existing market trends

It creates a continuous flow of images

It ensures all ideas are practical

It limits the scope of ideas

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the speaker, what should you do if you know what your aim is?

Think freely as if throwing darts with eyes closed

Stick strictly to your aim

Avoid thinking of new ideas

Rely solely on data analysis

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the speaker hope for the audience by using the Shiritori method?

To create predictable futures

To avoid taking risks

To generate data-driven ideas

To create unimaginable futures

10.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the speaker's final message about the use of Shiritori?

It is only useful for toy development

It can be applied to various projects

It should replace all other methods

It is a waste of time

Explore all questions with a free account

or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?