Tricky Turkey Lesson Quiz

Tricky Turkey Lesson Quiz

7th Grade

14 Qs

quiz-placeholder

Similar activities

Pemrograman Kelas 7

Pemrograman Kelas 7

7th Grade

15 Qs

Micro:bit

Micro:bit

6th - 7th Grade

18 Qs

SNAP-Quiz 1

SNAP-Quiz 1

9th Grade

10 Qs

MIT App Inventor Basics

MIT App Inventor Basics

9th - 12th Grade

10 Qs

Scratch - Movement and Pseudocode

Scratch - Movement and Pseudocode

7th Grade

11 Qs

Fall Feast Tynker Tutorial Check Up

Fall Feast Tynker Tutorial Check Up

7th Grade - University

15 Qs

Scratch Loops and patterns

Scratch Loops and patterns

7th - 9th Grade

16 Qs

Scratch Quiz

Scratch Quiz

4th - 8th Grade

19 Qs

Tricky Turkey Lesson Quiz

Tricky Turkey Lesson Quiz

Assessment

Quiz

Computers

7th Grade

Hard

Created by

JOIE LISA MARIE ROBINSON

FREE Resource

14 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main objective of the "Tricky Turkey" lesson in Tynker?

To learn how to program a turkey to move around the screen

To help the turkey fly

To decorate a Thanksgiving table

To write a story about a turkey

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the lesson, which coding block is used to make the turkey move forward?

move (10) steps

turn (90) degrees

wait (1) second

repeat (10)

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the "repeat" block do in the Tynker coding environment?

It runs a block of code only once

It makes a turkey fly

It makes a block of code run multiple times

It stops the program

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the "if" statement do in the "Tricky Turkey" lesson?

It tells the turkey when to move forward

It checks if a condition is true and runs certain code

It helps the turkey choose a color

It repeats a series of actions over and over

5.

OPEN ENDED QUESTION

3 mins • 1 pt

Which of the following best describes a "condition" in programming?

Evaluate responses using AI:

OFF

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A rule that tells the program to stop

A rule that tells the program to stop

A situation or check that must be true for code to run

A type of code that moves objects

A button used to run the program

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you make the turkey turn left in the Tynker environment?

Use the turn (90) degrees block to the left

Use the turn (90) degrees block to the right

Drag a move (10) steps block

Use a go left block

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?