"Get in the Zone: The Psychology of Video Game Design" Quiz

"Get in the Zone: The Psychology of Video Game Design" Quiz

7 Qs

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"Get in the Zone: The Psychology of Video Game Design" Quiz

"Get in the Zone: The Psychology of Video Game Design" Quiz

Assessment

Quiz

others

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Created by

Hannah Grubb

Used 20+ times

FREE Resource

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

The author most likely wrote this selection —
to persuade readers to devote time to playing video games
to inform readers about the process of video game are developed from beginning to end
to describe challenges people face when playing video games
to explain why certain video games are so popular

2.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

Read the dictionary entry below for the word design. design \dĭ-zīnʹ\ v 1. to conceive in the mind; to invent 2. to formulate a plan for 3. to make a graphic representation of (something) 4. to create for a particular purpose or effect Which definition most closely matches the way the word designed is used in paragraph 4?
Definition 1
Definition 2
Definition 3
Definition 4

3.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

The author includes the section subheading “Challenge” to show —
why video games require skill in order to be finished
why people try to complete tasks in a video game as quickly as possible
why people purchase so many different types of video games
why video games increase in difficulty as players become more skilled

4.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

Read the dictionary entry below for the word focus. focus \fō'kəs\ n 1. a center of activity 2. directed attention 3. a state or condition permitting clear understanding 4. a point at which rays converge Which definition most closely matches the way the word focus is used in paragraph 8?
Definition 1
Definition 2
Definition 3
Definition 4

5.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

Read this excerpt from paragraph 9. That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time. Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph? **If you're not sure, look at paragraph 9 for what follows this statement.
What happens when we try focusing on several things at once
Why there are no effective ways to focus on things
The reasons people have difficulty maintaining focus
How focus can be maintained even when doing many things at a time

6.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

The author includes the detail about micro-rewards in paragraph 13 to explain —
how game designers reward players for reaching the ultimate goal
how focus helps to create flow for gamers
how rewards for small tasks lead to accomplishing big goals
how the brain produces the chemical dopamine

7.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

What is the purpose of the bulleted points under the heading “Psychological Edge: Tips for Gamers.”?
They give readers advice about how to play video games better and enjoy them more.
They list and rate several popular video games.
They present the author’s main points regarding “flow.”
They summarize the kinds of rewards that players of video games like best.