Exploring 2D Geometric Transformations

Exploring 2D Geometric Transformations

Professional Development

10 Qs

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Exploring 2D Geometric Transformations

Exploring 2D Geometric Transformations

Assessment

Quiz

English

Professional Development

Practice Problem

Easy

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a basic 2D geometric transformation?

Translation, projection, and inversion

Rotation, translation, and perspective

Translation, rotation, and scaling are basic 2D geometric transformations.

Reflection, dilation, and shearing

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are transformations represented using matrices?

Transformations are represented using matrices by applying subtraction to vectors.

Transformations are represented using matrices by adding vectors together.

Transformations are represented using matrices by applying matrix multiplication to vectors.

Transformations are represented using matrices by dividing vectors by scalars.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of composite transformations in 2D graphics?

To limit the number of transformations that can be applied to a single object.

To create 3D effects in 2D graphics.

To apply transformations only to individual objects without combining them.

The purpose of composite transformations in 2D graphics is to combine multiple transformations into a single operation for efficiency and simplicity.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the concept of the viewing pipeline in 2D graphics.

The viewing pipeline is a method for rendering audio in 2D environments.

The viewing pipeline only applies to 3D graphics without any transformations.

The viewing pipeline in 2D graphics is the process of transforming 3D objects into a 2D representation through a series of transformations and projections.

The viewing pipeline in 2D graphics is solely about color correction.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the viewing coordinate reference frame?

A method for rendering textures on surfaces.

The system used to measure distances in 3D space.

The coordinate system used to define the viewer's perspective in computer graphics.

The algorithm for calculating lighting effects in scenes.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Describe the window-to-viewport coordinate transformation.

The viewport coordinates are always larger than window coordinates.

Window coordinates are fixed and cannot be transformed.

The window-to-viewport coordinate transformation maps window coordinates to viewport coordinates by scaling and translating them to fit the display area.

Viewport coordinates are used for printing documents only.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are 2D viewing functions used for?

They are used for storing 3D data in a 2D format.

They are used for projecting 3D scenes onto 2D displays.

They are used for creating 3D models from 2D images.

They are used for enhancing 3D graphics performance.

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