
Exploring Animation Techniques and Principles
Authored by Peter Lewandowski
Computers
12th Grade
Used 3+ times

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11 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which best describes keyframe animation?
Using only one keyframe for the entire animation
Defining start and end points for an object's motion
Relying solely on physics simulations
Using spritesheets for character movement
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of a physics simulation in animation?
To create realistic lighting effects
To simulate natural forces and motion
To design character models
To render high-resolution textures
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In spritesheet animation, what is a spritesheet?
A single image containing multiple frames of animation
A 3D model used for rendering
A script for automating animations
A timeline for keyframe animations
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes the concept of timing in animation?
The speed at which an animation is rendered
The number of frames per second
The spacing between keyframes
The duration of each action or movement
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Blender, what is rendering?
The process of creating 3D models
The process of generating a final image or animation from a scene
The process of editing video clips
The process of applying textures to models
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of the frame rate in animation timing?
It determines the colour depth of the animation
It affects the smoothness and fluidity of the animation
It sets the resolution of the animation
It controls the number of keyframes
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of collision detection in physics simulations?
To create realistic lighting effects
To prevent objects from passing through each other
To increase the speed of rendering
To organise the animation timeline
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