Understanding Tilemaps and Sprites

Understanding Tilemaps and Sprites

11th Grade

15 Qs

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Understanding Tilemaps and Sprites

Understanding Tilemaps and Sprites

Assessment

Quiz

Computers

11th Grade

Practice Problem

Hard

Created by

RALPH HERRERA

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15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

5 mins • 5 pts

What is a sprite in the context of game design?

A 3D model used for character design

A 2D asset used to create game visuals

A sound effect used in games

A programming language for game development

2.

MULTIPLE CHOICE QUESTION

5 mins • 5 pts

What is the primary function of a tilemap component?

To store and handle 3D models

To store and handle tiles that reference sprites

To create sound effects

To manage game physics

3.

MULTIPLE CHOICE QUESTION

5 mins • 5 pts

What is the purpose of a tile palette in game design?

To organize and apply tiles to a tilemap grid

To create 3D animations

To manage game audio

To write game scripts

4.

MULTIPLE CHOICE QUESTION

5 mins • 5 pts

What does the term "painting" refer to in the context of tilemaps?

Creating 3D models

Placing tiles on the tilemap grid

Designing game characters

Writing game code

5.

MULTIPLE CHOICE QUESTION

5 mins • 5 pts

What is a tileset?

A collection of sound effects

A single image file containing multiple sprites

A programming language

A 3D modeling tool

6.

MULTIPLE CHOICE QUESTION

5 mins • 5 pts

What is the function of the sprite editor in Unity?

To create 3D animations

To slice large textures into separate sprites

To manage game physics

To write game scripts

7.

MULTIPLE CHOICE QUESTION

5 mins • 5 pts

What is the draw order in game design?

The sequence of sound effects

The order in which visual elements are rendered

The order of game levels

The sequence of game events

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