
ARVR 3 subcourse
Authored by Sanzhar Marat
Information Technology (IT)
University
Used 73+ times

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40 questions
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1.
MULTIPLE SELECT QUESTION
30 sec • 1 pt
Which of the following things should you do before starting the development of your XR application? Choose all that apply.
Create physical prototypes to explore interactions without technical constraints
Create storyboards and wireframes to flesh out design ideas
Construct personas to make it clear who you're designing for and who you're not designing for
Create digital prototypes to test interactions for implementation feasibility
2.
MULTIPLE SELECT QUESTION
30 sec • 1 pt
Which of the following statements are correct about WebXR, Unity, and Unreal? Choose all that apply.
WebXR is an emerging web standard designed to bring XR content to the web.
Unity has native support for XR and is the de facto standard for creating XR apps.
Unreal provides increasing support for XR but was not originally designed to be an XR tool.
WebXR is a JavaScript library that can be used in A-Frame to display XR content.
Unreal is a Unity plugin that can be used to create XR experiences.
3.
MULTIPLE SELECT QUESTION
30 sec • 1 pt
Which of the following statements best describe A-Frame? Choose all that apply.
A-Frame is based on web standards and supports WebXR
A-Frame is a toolkit for creating VR and AR applications
A-Frame provides the richest XR experience of all the XR platforms presented in this course
4.
MULTIPLE SELECT QUESTION
30 sec • 1 pt
Which of the following statements are true about Unity? Choose all that apply.
Unity provides a rich ecosystem for developing XR applications
Unity is the de-facto standard for creating cross-platform XR applications
Unity is often considered better than Unreal when it comes to high-quality visuals
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following 3D transforms would spin a cube around its vertical axis?
rotation = (360,0,0)
rotation = (0,360,0)
rotation = (0,0,360)
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following statements best describes what raycasting is?
In 3D, raycasting is a technique to determine which object is selected.
In 3D, raycasting is a technique to travel from one location to another.
In 3D, raycasting is a technique to copy one 3D position vector to another.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes a 3D mesh?
The geometry or skin of a 3D model that describes its structural build.
The skeleton or rig of a 3D model that specifies its movement for animations.
The material or texture of a 3D model that determines its visual appearance.
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