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e-Gamification Quiz

Authored by Mohd Azrul Che Mustapha

English

12th Grade

CCSS covered

e-Gamification Quiz
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification defined as?

A form of entertainment

A process of using game elements in non-game contexts

A type of video game

A method of teaching without technology

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does e-Gamification specifically refer to?

Playing video games in class

Using game elements with electronic tools and digital technology

Using game elements in physical education

Creating board games for learning

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a trend in e-Gamification?

Integration with artificial intelligence

Use of traditional teaching methods

Increased interest in game-based learning

Adoption in corporate training

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the six structural elements proposed by Marc Prensky?

Competition

Teamwork

Strategy

Narrative

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.8.7

CCSS.RL.9-10.7

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a type of e-Gamification practice?

Online forums without gamification

Traditional classroom lectures

e-Learning involving game elements

e-Learning without any interaction

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the maximum duration for a single e-Gamification session?

3 hours

12 hours

1 hour

6 hours

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which language can be used for delivering e-Gamification sessions?

Only French

Only Malay

Any language including English and Malay

Only English

Tags

CCSS.RI.9-10.4

CCSS.RI.9-10.4

CCSS.RI.11-12.4

CCSS.RI.7.4

CCSS.RI.8.4

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