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12 Principles of Animation

Authored by Mark Lopez

Information Technology (IT)

8th Grade

Used 6+ times

12 Principles of Animation
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12 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle of animation explains that animated objects will get longer or flatter to emphasize speed, momentum, weight, or mass

Arcs

Appeal

Squatch & Stretch

Follow Through

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle depicts a character preparing to do an action which gives the audience a clue of what will happen next.

Arcs

Staging

Follow Through

Anticipation

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle of animation is greatly affected by the number of frames inserted between each main action.

Appeal

Timing

Slow In & Slow Out

Arcs

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle is when a movement begins slowly, builds speed, & finishes slowly achieving "life-like" motion.

Slow In & Slow Out

Arcs

Squash & Stretch

Staging

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle is a presentation of any idea so that it is completely & unmistakingly clear to the audience. Acting, Timing, Camera Angle, Position & Setting are used to achieve this.

Arcs

Staging

Timing

Appeal

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

These principles are the two methods used to animate drawings. One is drawing as you go, the other is drawing the beginning & the end, & then going back to fill in the drawings in between.

Appeal & Solid Drawing

Timing & Exaggeration

Straight Ahead & Pose to Pose

Arcs & Timing

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle is that most living creatures will move in a "circular path."

Timing

Arcs

Staging

Anticipation

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