Blender to Unreal Engine - 3D Plants and Vegetation - Creating 3D Grass Stem from Cube

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Information Technology (IT), Architecture
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using box selection and control commands in the shrub clustering process?
To delete unwanted shrubs
To select and join multiple shrub clusters
To change the color of the shrubs
To resize the shrubs
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to rename the shrubs after joining them?
To change their color
To make them easier to identify
To reduce the number of triangles
To increase their size
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is checked in the statistics of the shrubs to ensure they are optimized?
The color of the shrubs
The number of leaves
The height of the shrubs
The number of triangles
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up the environment for grass modeling?
Positioning the sun and leaves
Changing the texture of the grass
Increasing the size of the grass
Adjusting the color of the grass
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the initial shape used to create the base of the grass model?
A cube
A cone
A sphere
A cylinder
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to consider topology when creating the base shape for grass?
To change the texture of the grass
To make the grass taller
To ensure the grass is colorful
To maintain a low polygon count
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tool is used to refine the edges of the grass model?
Rotate tool
Extrude tool
Scale tool
Bevel tool
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