Blender to Unreal Engine - 3D Plants and Vegetation - Painting 3D Stylized Texture on 3D Asset Edge

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus when texturing the back of shrub leaves?
Making them as visible as the front
Leaving them as planes
Adding texture and color variation
Ignoring them completely
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which brush setting is adjusted to achieve a darker color for the back of the leaves?
Brush radius
Color saturation
Brush strength
Color value
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be done before changing the brush to ensure the current settings are not lost?
Save the project
Change the hue
Increase the saturation
Save the brush settings
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to save the texture within Blender?
To apply more brushes
To increase rendering speed
To change the color palette
To prevent the texture from disappearing
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the recommended action if the texture disappears after switching brushes?
Change the brush size
Restart Blender
Save all images
Reapply the texture
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of enabling the cavity mask?
To save the project
To highlight edges for a stylized look
To adjust the color saturation
To change the brush size
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure the color remains consistent when switching brushes?
Save the project
Use a unified color setting
Change the brush size
Adjust the brush strength
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