Animation and Modeling Techniques Quiz

Animation and Modeling Techniques Quiz

Professional Development

15 Qs

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Animation and Modeling Techniques Quiz

Animation and Modeling Techniques Quiz

Assessment

Quiz

English

Professional Development

Practice Problem

Hard

CCSS
RI.9-10.4, RI.11-12.4, RI.7.4

+1

Standards-aligned

Created by

CASSANDRA GUZMAN

Used 1+ times

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15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which principle gives the illusion of weight and volume to a character as it moves?

Anticipation

Squash and Stretch

Staging

Exaggeration

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the anticipation principle in animation?

To make movements more realistic

To prepare the audience for an action

To create smooth arcs

To add secondary actions

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which principle involves presenting an idea so that it is unmistakably clear?

Solid Drawing

Timing

Staging

Appeal

Tags

CCSS.RI.11-12.4

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RI.9-10.4

CCSS.RI.9-10.4

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between straight-ahead action and pose-to-pose?

Straight-ahead is for structured actions, pose-to-pose is for fluid movements

Straight-ahead is for fluid movements, pose-to-pose is for structured actions

Both are used for mechanical movements

Both are used for unpredictable movements

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which principle helps to add realism by preventing actions from stopping abruptly?

Arc

Secondary Action

Slow In and Slow Out

Follow Through and Overlapping Action

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the slow in and slow out principle achieve in animation?

Ensures characters are well-constructed

Emphasizes the impact of actions

Adds secondary actions

Creates a sense of acceleration and deceleration

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which principle states that most natural actions follow an arched trajectory?

Arc

Solid Drawing

Timing

Exaggeration

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