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3D Modelling Techniques for Characters

Authored by Michael Jones

Computers

11th Grade

Used 4+ times

3D Modelling Techniques for Characters
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of subdivision surface modeling?

To create low-resolution models for games

To create high-resolution models by manipulating a lower-resolution "cage" model

To simplify high-resolution models into low-resolution models

To create textures for in-game models

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a method for creating high-resolution characters?

Subdivision Surface Modeling

Digital Sculpting

Texture Baking

Character Sculpting

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the process of creating a new mesh surface from a "messy" mesh called?

Subdivision Surface Modeling

ReTopologyModeling

Texture Baking

Box Modeling

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of texture baking in 3D modeling?

To create high-resolution models

To convert high-resolution models into textures for lower-resolution models

To create new mesh surfaces

To increase the number of vertices on a model

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does good topology ensure in 3D modeling?

High-resolution textures

Fast framerates and good deformation

Increased vertex count

Simplified models

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term used for starting modeling from a geometric primitive?

ReTopologyModeling

Box Modeling

Texture Baking

Character Sculpting

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the result of subdividing a model in subdivision surface modeling?

Decreased vertex count

Smoother surface with increased vertex count

Creation of a new mesh surface

Conversion into textures

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