Exploring Design Thinking Concepts

Exploring Design Thinking Concepts

12th Grade

15 Qs

quiz-placeholder

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Exploring Design Thinking Concepts

Exploring Design Thinking Concepts

Assessment

Quiz

Design

12th Grade

Hard

Created by

Vikram Chekuri

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the ideate phase in design thinking?

To evaluate the feasibility of ideas.

To generate a wide range of ideas and solutions.

To select the best idea from the initial concepts.

To create a detailed prototype of the final solution.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the SCAMPER technique and its components.

Substitute, Combine, Adapt, Eliminate, Create, Reverse

SCAMPER is a technique for creative thinking that includes Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse.

Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Innovate

Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Transform

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can brainstorming sessions enhance creativity in the ideate phase?

Brainstorming sessions enhance creativity by promoting collaboration, diverse perspectives, and a non-judgmental environment.

Brainstorming sessions focus solely on individual ideas without collaboration.

Brainstorming sessions are most effective in isolation without group input.

Brainstorming sessions limit creativity by enforcing strict guidelines.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a wireframe and why is it important in prototyping?

A wireframe is a visual blueprint of a user interface, important for outlining structure and functionality in prototyping.

A wireframe is a marketing strategy for user engagement.

A wireframe is a final product ready for launch.

A wireframe is a detailed graphic design of a website.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Describe the role of storytelling in the prototyping phase.

Storytelling enhances communication, engagement, and user-centered design in the prototyping phase.

Storytelling is only useful for marketing purposes.

Storytelling is primarily about entertainment value.

Storytelling has no impact on user feedback.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can comics be used as a prototyping tool?

Comics serve as a visual narrative tool for quickly prototyping ideas and interactions.

Comics are primarily used for coloring books.

Comics can only depict static images without interaction.

Comics are a form of audio storytelling.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are mockups and how do they differ from wireframes?

Wireframes are detailed visual representations, while mockups are basic layouts.

Mockups focus solely on color schemes, whereas wireframes focus on typography.

Mockups are detailed visual representations of a product, while wireframes are basic layouts focusing on structure and functionality.

Mockups are only used for mobile applications, while wireframes are for desktop.

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