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Unit 1 Code HS Adventures with Karel Javascript

Authored by Jake Lester

Information Technology (IT)

6th - 8th Grade

Used 1+ times

Unit 1 Code HS Adventures with Karel Javascript
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What command is used to make Karel move forward?

A) moveForward()
B) go()
C) move()
D) step()

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following commands places a ball at Karel's current location?

A) putBall()

B) dropBall()

C) addBall()

D) createBall()

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the turnLeft() command?

A) To face north
B) To rotate Karel 90 degrees to the left
C) To make Karel jump
D) To move Karel to the left

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Karel know when to stop a program?

A) When there are no more commands
B) When it reaches a wall
C) When it finds a beeper
D) There is no stopping condition

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Karel’s world, which direction does Karel face by default?

A) East
B) South
C) North
D) West

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the effect of the move() function if Karel is facing a wall?

A) Karel moves backward
B) Karel turns left
C) Karel waits for a command
D) Karel will crash

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

To create a sequence of commands that Karel executes in order, which structure can you use?

A) Array
B) Loop
C) Function
D) Class

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