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Chapter 1 Human Computer Interaction

Authored by Ria Castillo

Computers

University

Chapter 1 Human Computer Interaction
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a usability goal in interaction design?

Effectiveness

Efficiency

Creativity

Learnability

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

External consistency refers to maintaining similar design patterns within the same application.

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an example of a perceived affordance in UI design?

A door handle suggesting pulling

A button with a shadow indicating clickability

A key fitting into a lock

A cup with a handle

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which principle helps prevent users from making errors by restricting their actions?

Constraints

Affordances

Feedback

Visibility

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an example of good feedback in an interface?

A button that changes color when clicked

A hidden menu with no labels

A form that clears all input without confirmation

A webpage that loads without showing progress

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Usability and user experience (UX) goals are always the same.

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best defines internal consistency?

Making sure an application follows industry-wide standards

Ensuring similar design patterns within the same application

Designing a unique interface with different controls on each screen

Making sure an application works well with different operating systems

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