
Reality Is Broken: Why Games Make Us Better
Authored by Margaret Anderson
English
9th - 12th Grade
CCSS covered
Used 1+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which choice is the analysis of the author's claim for this quote: ”The real world doesn’t offer up easily the carefully designed pleasure, the thrilling challenges and the powerful social bounding afforded by virtual environments reality doesn't motivate us effectively.”
The author establishes that gamers prefer virtual because reality doesn't help them as much as gaming does.
Realty compared to games is broken.
While gamers may experience these pleasures occasionally in their real lives.
The real world doesn't motivate us as well as the virtual.
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which is the most effective analysis of this quote: ”Reality doesn't motivate us effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy”
Reality is unmotivating.
While gamers may experience these pleasures occasionally in their real lives they experience them almost constantly when the re playing their favorite games.
Reality does not make us happy.
She claims that real life doesn’t give us the same energy as life in a video game, that all these gamers prefer to live in a video game because it makes them feel better.
Tags
CCSS.RI.8.1
CCSS.RI.8.8
CCSS.RL.11-12.1
CCSS.RL.8.1
CCSS.RL.9-10.1
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which statement is the best analysis of the author's claim: “The truth is this: in today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy.”
Computer and video games are fulfilling human needs.
McGonigal establishes that the real world it’s not giving us enough satisfaction so when we play video games it is like a escape from reality and we actually feel comfortable in that world.
The real world is unable to satisfy.
People are getting their needs me through video games.
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which statement is the best analysis of the author's claim in this quote: ” We’re fast on our way to becoming a society in which a substantial portion of our population devotes its greatest efforts to playing games .”
A substantial portion of the population.
McConigal suggests that since gaming takes a large majority of time away from the real world, something is missing in reality.
Devotes its greatest efforts to playing games.
The truth is this: in today’s society, computer and video games are fulfilling genuine human needs.
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which statement is an analysis of the author's claim? ”Gamers want to know: Where, in the real world, is that gamer sense of being fully alive, focused, and engaged in every moment?”
Gamers are focused and engaged in their virtual world.
Gamers want to know.
Where, in the real world is that gamer sense of being fully alive?
She emphasizes that because gamers are not enjoying their real lives, they instead spend much of their time in the virtual world.
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which verb is the most powerful in this analysis?
McGonigal ________________ this because apparently gamers like video games more than real life.
writes
says
establishes
answers
Tags
CCSS.RI.8.1
CCSS.RI.8.8
CCSS.RL.11-12.1
CCSS.RL.8.1
CCSS.RL.9-10.1
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which verb is the most powerful in this analysis?
She __________ that the real world just offers us happiness, but not the ability to maximize our potential like the gaming world.
writes
suggests
thinks
says
Tags
CCSS.RL.2.6
CCSS.RL.8.3
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