The author includes the section title “Challenge” to show —
Get in the Zone: The Psychology of Video Game Design

Quiz
•
English
•
7th Grade
•
Hard
Sarah Williams
FREE Resource
25 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
why video games require skill in order to be finished
why people try to quickly complete the challenges in a video game
why people purchase so many different types of video games
why video games increase in difficulty as players become more skilled
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The author includes the detail about micro-rewards in paragraph 13 to explain —
how gamers like to focus on the ultimate goal at all times
how focus helps to create flow for gamers
how rewards from small tasks lead to accomplishing big goals
how the brain produces the chemical dopamine
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which idea does the information in the section titled “Psychological Edge” support?
Video games without defined endings are more fun to play.
Video games are better when played with friends.
Customize the difficulty of a video game to enjoy it more.
Always try to play video games on the most challenging setting.
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
In paragraph 3, the author introduces the idea of “flow” in order to ____________
describe a strategy used by successful players of video games
explain why some video games are better than others
show how creators of video games work together
encourage readers to try different kinds of video games
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
In paragraph 3, the author introduces the idea of “flow” in order to ____________
encourage readers to try different kinds of video games
explain why some video games are better than others
show how creators of video games work together
describe a strategy used by successful players of video games
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Select a sentence below that SHOULD NOT be included in a summary about the article?
To keep video game players in the zone, the game must have challenges, keep the player's focus, and provide them with rewards.
In the article, the author describes how video games with dragons are often difficult to beat.
One-way video game players become immersed in a game is with challenges that are not too easy or too difficult.
When a player is in a state of flow, they don't have to think about what they're doing because it becomes automatic.
7.
MULTIPLE SELECT QUESTION
1 min • 1 pt
Read the inference below. Good Video Games require more than just a fun adventure and unique characters. Which two pieces of evidence from the article support the inference?
In order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their level of skill.
That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on one or two things at a time
Fighting the dragon should be fun, but we need a reason to keep trying too.
the best designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next-we're simply along for the ride.
Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions.
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