Get in the Zone: The Psychology of Video Game Design

Get in the Zone: The Psychology of Video Game Design

7th Grade

15 Qs

quiz-placeholder

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Get in the Zone: The Psychology of Video Game Design

Get in the Zone: The Psychology of Video Game Design

Assessment

Quiz

English

7th Grade

Practice Problem

Easy

CCSS
RI.7.2, RI.7.6, RI.1.5

+25

Standards-aligned

Created by

Sarah Williams

Used 2+ times

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15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Re-read the opening paragraph of "Get in the Zone: The Psychology of Video Game design". What is the point of view of this paragraph?

First Person

Second Person

Third Person

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Re-read the opening paragraph of "Get in the Zone: The Psychology of Video Game design". What is the author's purpose for writing in this point of view for the opening paragraph?

The author is trying to describe what it would be like to fight a dragon in real life.

The author is trying to encourage the reader to try fantasy themed video games.

The author is trying to persuade the reader that the best video games are fantasy themed.

The author is trying to engage the reader with the topic by describing what it's like to play an intense video game.

Tags

CCSS.RI.6.6

CCSS.RI.7.6

CCSS.RI.7.9

CCSS.RI.8.9

CCSS.RL.7.6

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the section title "Challenge" to show...

Why video games require skill in order to be finished.

Why video games increase in difficulty as players become more skilled.

Why people purchase so many different types of video games.

Why people try to quickly complete the challenges in video games.

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the detail about micro-rewards in paragraph 13 to explain...

How focus helps to create flow for games.

How rewards from small tasks lead to accomplishing big goals.

How gamers like to focus on the ultimate goal at all times.

How the brain produces the chemical dopamine.

Tags

CCSS.RI.7.2

CCSS.RL.6.2

CCSS.RL.7.1

CCSS.RL.7.2

CCSS.RL.8.1

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In paragraph 3, the author introduces the idea of "flow" in order to...

Encourage readers to try different kinds of video games.

Show how creators of video games work together.

Explain why some video games are better than others.

Describe a strategy used to be successful players of video games.

Tags

CCSS.RI.7.2

CCSS.RI.8.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.8.2

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the author's purpose for writing "Get in the Zone: The Psychology of Video Games"?

The author is trying to entertain the reader with the variety of adventures you can go on in video games.

The author is trying to inform the reader about the different elements required to make a video game successful.

The author is trying to persuade the reader to stop playing video games because they can be violent.

The author is trying to describe to the reader why video games are important to our society.

Tags

CCSS.RI.6.6

CCSS.RI.7.6

CCSS.RI.7.9

CCSS.RI.8.9

CCSS.RL.7.6

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Select a sentence below that should not be included in a summary about the article.

To keep video game player's in the zone, the game must have challenges, keep the player's focus, and provide them with rewards.

In the article, the author describes how video games with dragons are often difficult to beat.

One way video game players become immersed in a game is with challenges that are not too easy or too difficult.

When a player is in a state of flow, they don't have to think about what they're doing because it becomes automatic.

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.8.2

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