Get in the Zone: The Psychology of Video Game Design

Get in the Zone: The Psychology of Video Game Design

7th Grade

15 Qs

quiz-placeholder

Similar activities

Catcher in the Rye chs. 1-2

Catcher in the Rye chs. 1-2

9th - 12th Grade

10 Qs

English 1 - LIFE - Unit 9: Entertainment

English 1 - LIFE - Unit 9: Entertainment

University

20 Qs

THE VILLAGE SCHOOL

THE VILLAGE SCHOOL

7th Grade

15 Qs

Maximum Ride: The Angel Experiment - Part III

Maximum Ride: The Angel Experiment - Part III

7th - 9th Grade

10 Qs

EAPP - Guidelines for Writing the Survey/ Field/....

EAPP - Guidelines for Writing the Survey/ Field/....

12th Grade

13 Qs

Linking Ideas

Linking Ideas

8th Grade

10 Qs

Choose the best option

Choose the best option

8th Grade

10 Qs

Exámen 1ro  2do Trimestre 2025

Exámen 1ro 2do Trimestre 2025

6th - 8th Grade

15 Qs

Get in the Zone: The Psychology of Video Game Design

Get in the Zone: The Psychology of Video Game Design

Assessment

Quiz

English

7th Grade

Practice Problem

Medium

CCSS
RI.7.6, RL.7.4, RI.6.2

+37

Standards-aligned

Created by

Sarah Williams

Used 2+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author most likely wrote this selection to...

Explain how to excel at playing video games.

Explain the process of video game development.

Explain why video games are so popular.

Explain challenges people face when playing video games.

Tags

CCSS.RI.6.9

CCSS.RI.7.6

CCSS.RI.7.9

CCSS.RL.7.6

CCSS.RL.8.6

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the section subheading “Challenge” in “Get in the Zone: The Psychology of Video Game Design” to show —

         

why video games require skill in order to be finished

why people try to complete tasks in a video game as quickly as possible

why people purchase so many different types of video games

why video games increase in difficulty as players become more skilled

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What tone does the author create by comparing our brains to backpacks in paragraph 6 of “Get in the Zone: The Psychology of Video Game Design”?

Conversational

Humorous

Encouraging

Curious

Tags

CCSS.RL.4.4

CCSS.RL.5.4

CCSS.RL.6.4

CCSS.RL.7.4

CCSS.RL.8.4

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Read this excerpt from paragraph 9 from “Get in the Zone: The Psychology of Video Game Design”. That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time. Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph?

What happens when we try focusing on several things at once

Why there are no effective ways to focus on things

The reasons people have difficulty maintaining focus

How focus can be maintained even when doing many things at a time

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

5.

MULTIPLE SELECT QUESTION

1 min • 1 pt

Which two of the following help the reader predict what the section “Reward” will be about in “Get in the Zone: The Psychology of Video Game Design”?

The reference to the dragon that was described in the introduction

The author’s tone toward the ways that games affect players

The discussion of brain activity in the previous sections

The sudden shift in the author’s perspective

The subheading for the section

Tags

CCSS.RI.6.1

CCSS.RI.7.1

CCSS.RI.8.1

CCSS.RL.7.1

CCSS.RL.8.1

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the detail about micro-rewards in paragraph 13 in “Get in the Zone: The Psychology of Video Game Design” to explain —

how game designers reward players for reaching the ultimate goal

how focus helps to create flow for gamers

how rewards for small tasks lead to accomplishing big goals

how the brain produces the chemical dopamine

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.8.2

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Read the dictionary entry below for the word focus.

focus \fō´kəs\ n 1. a center of activity 2. directed attention 3. a state or condition permitting clear understanding 4. a point at which rays converge

Which definition most closely matches the way the word focus is used in paragraph 8 of “Get in the Zone: The Psychology of Video Game Design”?

Definition 1

Definition 2

Definition 3

Definition 4

Tags

CCSS.RI.6.4

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RL.7.4

CCSS.RL.8.4

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?