Get in the Zone

Get in the Zone

7th Grade

15 Qs

quiz-placeholder

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7th Grade

15 Qs

Get in the Zone

Get in the Zone

Assessment

Quiz

English

7th Grade

Easy

CCSS
RI.7.5, RL.7.2, RI.2.5

+33

Standards-aligned

Created by

Sarah Williams

Used 2+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the section subheading “Challenge” in “Get in the Zone: The Psychology of Video Game Design” to show —

         

why video games require skill in order to be finished

why people try to complete tasks in a video game as quickly as possible

why people purchase so many different types of video games

why video games increase in difficulty as players become more skilled

Tags

CCSS.RI.2.5

CCSS.RI.1.5

CCSS.RI.K.5

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Read this excerpt from paragraph 9 from “Get in the Zone: The Psychology of Video Game Design”. That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time. Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph?

What happens when we try focusing on several things at once

Why there are no effective ways to focus on things

The reasons people have difficulty maintaining focus

How focus can be maintained even when doing many things at a time

Tags

CCSS.RI.7.5

CCSS.RI.6.5

CCSS.RI.8.5

CCSS.RI.5.5

CCSS.RI.9-10.5

3.

MULTIPLE SELECT QUESTION

1 min • 1 pt

Which two of the following help the reader predict what the section “Reward” will be about in “Get in the Zone: The Psychology of Video Game Design”?

The reference to the dragon that was described in the introduction

The author’s tone toward the ways that games affect players

The discussion of brain activity in the previous sections

The sudden shift in the author’s perspective

The subheading for the section

Tags

CCSS.RL.7.1

CCSS.RI.7.1

CCSS.RI.6.1

CCSS.RI.8.1

CCSS.RL.6.1

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Read the dictionary entry below for the word focus.

focus \fō´kəs\ n 1. a center of activity 2. directed attention 3. a state or condition permitting clear understanding 4. a point at which rays converge

Which definition most closely matches the way the word focus is used in paragraph 8 of “Get in the Zone: The Psychology of Video Game Design”?

Definition 1

Definition 2

Definition 3

Definition 4

Tags

CCSS.RI.7.4

CCSS.RL.7.4

CCSS.RL.8.4

CCSS.RI.6.4

CCSS.RI.8.4

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the section subheading “Challenge” in “Get in the Zone: The Psychology of Video Game Design” to show —

A) why video games require skill in order to be finished

B) why people try to complete tasks in a video game as quickly as possible

C) why people purchase so many different types of video games

D) why video games increase in difficulty as players become more skilled

Tags

CCSS.RI.2.5

CCSS.RI.1.5

CCSS.RI.K.5

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Read this excerpt from paragraph 9 from “Get in the Zone: The Psychology of Video Game Design”. That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time. Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph?

A) What happens when we try focusing on several things at once

B) Why there are no effective ways to focus on things

C) The reasons people have difficulty maintaining focus

D) How focus can be maintained even when doing many things at a time

Tags

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.6.5

CCSS.RI.5.5

CCSS.RI.4.5

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which two of the following help the reader predict what the section “Reward” will be about in “Get in the Zone: The Psychology of Video Game Design”?

A) The reference to the dragon that was described in the introduction

B) The author’s tone toward the ways that games affect players

C) The discussion of brain activity in the previous sections

D) The sudden shift in the author’s perspective

E) The subheading for the section

Tags

CCSS.RL.7.1

CCSS.RI.7.1

CCSS.RL.6.1

CCSS.RI.8.1

CCSS.RL.8.1

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