
Get in the Zone
Authored by Sarah Williams
English
7th Grade
CCSS covered
Used 2+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The author includes the section subheading “Challenge” in “Get in the Zone: The Psychology of Video Game Design” to show —
why video games require skill in order to be finished
why people try to complete tasks in a video game as quickly as possible
why people purchase so many different types of video games
why video games increase in difficulty as players become more skilled
Tags
CCSS.RI.1.5
CCSS.RI.2.5
CCSS.RI.K.5
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Read this excerpt from paragraph 9 from “Get in the Zone: The Psychology of Video Game Design”. That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time. Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph?
What happens when we try focusing on several things at once
Why there are no effective ways to focus on things
The reasons people have difficulty maintaining focus
How focus can be maintained even when doing many things at a time
Tags
CCSS.RI.5.5
CCSS.RI.6.5
CCSS.RI.7.5
CCSS.RI.8.5
CCSS.RI.4.5
3.
MULTIPLE SELECT QUESTION
1 min • 1 pt
Which two of the following help the reader predict what the section “Reward” will be about in “Get in the Zone: The Psychology of Video Game Design”?
The reference to the dragon that was described in the introduction
The author’s tone toward the ways that games affect players
The discussion of brain activity in the previous sections
The sudden shift in the author’s perspective
The subheading for the section
Tags
CCSS.RI.7.1
CCSS.RI.8.1
CCSS.RL.6.1
CCSS.RL.7.1
CCSS.RL.8.1
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Read the dictionary entry below for the word focus.
focus \fō´kəs\ n 1. a center of activity 2. directed attention 3. a state or condition permitting clear understanding 4. a point at which rays converge
Which definition most closely matches the way the word focus is used in paragraph 8 of “Get in the Zone: The Psychology of Video Game Design”?
Definition 1
Definition 2
Definition 3
Definition 4
Tags
CCSS.RI.6.4
CCSS.RI.7.4
CCSS.RL.7.4
CCSS.RL.8.4
CCSS.RL.6.4
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The author includes the section subheading “Challenge” in “Get in the Zone: The Psychology of Video Game Design” to show —
A) why video games require skill in order to be finished
B) why people try to complete tasks in a video game as quickly as possible
C) why people purchase so many different types of video games
D) why video games increase in difficulty as players become more skilled
Tags
CCSS.RI.1.5
CCSS.RI.2.5
CCSS.RI.K.5
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Read this excerpt from paragraph 9 from “Get in the Zone: The Psychology of Video Game Design”. That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time. Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph?
A) What happens when we try focusing on several things at once
B) Why there are no effective ways to focus on things
C) The reasons people have difficulty maintaining focus
D) How focus can be maintained even when doing many things at a time
Tags
CCSS.RI.5.5
CCSS.RI.6.5
CCSS.RI.7.5
CCSS.RI.8.5
CCSS.RI.4.5
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which two of the following help the reader predict what the section “Reward” will be about in “Get in the Zone: The Psychology of Video Game Design”?
A) The reference to the dragon that was described in the introduction
B) The author’s tone toward the ways that games affect players
C) The discussion of brain activity in the previous sections
D) The sudden shift in the author’s perspective
E) The subheading for the section
Tags
CCSS.RI.7.1
CCSS.RI.8.1
CCSS.RL.6.1
CCSS.RL.7.1
CCSS.RI.6.1
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