Search Header Logo

The Psychology of Video Game Design

Authored by Sarah Williams

English

7th Grade

CCSS covered

The Psychology of Video Game Design
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

25 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the detail about micro-rewards in paragraph 13 to explain —

how gamers like to focus on the ultimate goal at all times

how focus helps to create flow for gamers

how rewards from small tasks lead to accomplishing big goals

how the brain produces the chemical dopamine

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RL.7.2

CCSS.RL.6.2

CCSS.RI.8.2

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which idea does the information in the section titled “Psychological Edge” support?

Video games without defined endings are more fun to play.

Video games are better when played with friends.

Customize the difficulty of a video game to enjoy it more.

Always try to play video games on the most challenging setting.

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RL.7.2

CCSS.RI.8.2

CCSS.RL.8.2

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In paragraph 3, the author introduces the idea of “flow” in order to ____________

describe a strategy used by successful players of video games

explain why some video games are better than others

show how creators of video games work together

encourage readers to try different kinds of video games

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RL.7.2

CCSS.RL.6.2

CCSS.RL.8.2

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

According to the section called CHALLENGE, why do players of video games often give up?

The game requires too much button pressing in complicated patterns.

The game has been designed to be impossible to win.

The game contains too much information that is not really important.

The game requires concentration but does not offer much enjoyment.

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In paragraph 3, the author introduces the idea of “flow” in order to ____________

encourage readers to try different kinds of video games

explain why some video games are better than others

show how creators of video games work together

describe a strategy used by successful players of video games

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RL.7.2

CCSS.RL.6.2

CCSS.RI.8.2

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Select a sentence below that SHOULD NOT be included in a summary about the article?

To keep video game players in the zone, the game must have challenges, keep the player's focus, and provide them with rewards.

In the article, the author describes how video games with dragons are often difficult to beat.

One-way video game players become immersed in a game is with challenges that are not too easy or too difficult.

When a player is in a state of flow, they don't have to think about what they're doing because it becomes automatic.

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RL.7.2

CCSS.RL.6.2

CCSS.RL.8.2

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which definition most closely matches the way the word "designed" as it is used here:

But gamers have an edge: unlike the real world, video games are designed to get us into this state as quickly as possible - and keep us there.

to conceive in the mind; to invent

to formulate a plan for

to make a graphic representation of (something)

to create for a particular purpose or effect

Tags

L 7.4

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?