The Psychology of Video Game Design

Quiz
•
English
•
7th Grade
•
Hard
Standards-aligned
Sarah Williams
FREE Resource
25 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The author includes the detail about micro-rewards in paragraph 13 to explain —
how gamers like to focus on the ultimate goal at all times
how focus helps to create flow for gamers
how rewards from small tasks lead to accomplishing big goals
how the brain produces the chemical dopamine
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which idea does the information in the section titled “Psychological Edge” support?
Video games without defined endings are more fun to play.
Video games are better when played with friends.
Customize the difficulty of a video game to enjoy it more.
Always try to play video games on the most challenging setting.
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
In paragraph 3, the author introduces the idea of “flow” in order to ____________
describe a strategy used by successful players of video games
explain why some video games are better than others
show how creators of video games work together
encourage readers to try different kinds of video games
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to the section called CHALLENGE, why do players of video games often give up?
The game requires too much button pressing in complicated patterns.
The game has been designed to be impossible to win.
The game contains too much information that is not really important.
The game requires concentration but does not offer much enjoyment.
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
In paragraph 3, the author introduces the idea of “flow” in order to ____________
encourage readers to try different kinds of video games
explain why some video games are better than others
show how creators of video games work together
describe a strategy used by successful players of video games
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Select a sentence below that SHOULD NOT be included in a summary about the article?
To keep video game players in the zone, the game must have challenges, keep the player's focus, and provide them with rewards.
In the article, the author describes how video games with dragons are often difficult to beat.
One-way video game players become immersed in a game is with challenges that are not too easy or too difficult.
When a player is in a state of flow, they don't have to think about what they're doing because it becomes automatic.
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which definition most closely matches the way the word "designed" as it is used here:
But gamers have an edge: unlike the real world, video games are designed to get us into this state as quickly as possible - and keep us there.
to conceive in the mind; to invent
to formulate a plan for
to make a graphic representation of (something)
to create for a particular purpose or effect
Tags
L 7.4
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