Motivation and Classroom Gamification Quiz
Quiz
•
Instructional Technology
•
Professional Development
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Practice Problem
•
Easy
Shelly Kelly
Used 3+ times
FREE Resource
Enhance your content in a minute
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does "Epic meaning and calling" really mean in a classroom setting?
Wanting to get rewards for doing well.
Feeling like your work matters and helps a bigger cause.
Wanting to beat others for recognition.
Needing quick feedback on how you're doing.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can teachers use the "Development and accomplishment" idea to keep students engaged?
By giving students unlimited resources for their assignments.
By showing progress with things like bars or leaderboards.
By giving fewer assignments to lower stress.
By only focusing on group work.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the "Empowerment of creativity and feedback" idea help students get involved?
It makes students memorize facts for tests.
It lets students share their ideas and make choices about their learning.
It emphasizes standardized tests and uniform answers.
It restricts student input to follow strict curriculum rules.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What's a good way to use the "Ownership and possession" idea in class?
Assigning all tasks without letting students choose.
Letting students pick their own projects or topics.
Using strict grading rules with no flexibility.
Giving the same type of assessment to everyone.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can the "Social influence and relatedness" idea be used in the classroom?
Assigning individual work only.
Encouraging group projects and peer feedback.
Limiting student interaction to prevent distractions.
Focusing solely on individual achievements.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can teachers create a sense of "Scarcity and impatience" in learning activities?
By giving students unlimited time for their assignments.
By offering time-limited challenges with rewards for finishing early.
By making sure all students have the same resources.
By removing deadlines altogether.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does "Unpredictability and curiosity" do for student engagement?
It makes the learning environment very structured.
It encourages students to stick with familiar and repetitive content.
It creates an environment where students want to explore new ideas.
It limits learning to specific topics.
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