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Gamification in Foreign Language Teaching

Authored by Полина Мартынова

Special Education

12th Grade

Used 1+ times

Gamification in Foreign Language Teaching
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of gamification in education?

To make learning more competitive

To apply game design elements in non-game contexts to engage and motivate learners

To replace traditional teaching with games

To focus only on entertainment without educational value

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between gamification and game-based learning?

Gamification uses actual games, while game-based learning applies game elements to non-game contexts

Gamification applies game elements to non-game contexts, while game-based learning uses actual games for teaching

Gamification focuses on competition, while game-based learning is only for entertainment

There is no difference; they are the same concept

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who wrote *The Game of Work*, which explored how sports strategies can improve workplace productivity?

Richard Bartle

Thomas W. Malone

Charles Coonradt

Roy Trubshaw

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes the Boy Scouts’ contribution to gamification?

They introduced competitive gaming in education

They used badges, ranks, and challenges to encourage experiential learning and skill mastery

They were the first to use video games as learning tools

They focused only on physical activities, unrelated to gamification

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the purpose of the Pioneer movement in the USSR regarding gamification?

To encourage individuality and personal success

To adopt scouting methods but emphasize collective values and communist ideology

To create digital learning tools for children

To develop professional gaming competitions

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the significance of MUD1 (Multi-User Dungeon)?

It introduced single-player gaming

It was the first educational game used in schools

It introduced multi-user interaction, immersive storytelling, and player-driven content

It was used exclusively for military training

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Thomas W. Malone’s research, which factors contribute to intrinsic motivation in learning environments?

Rewards, repetition, and punishment

Fantasy, challenge, and curiosity

Memorization, strict discipline, and competition

Instant success, no challenges, and passive learning

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