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Unity: Animations, Animators, & Tilemaps

Authored by Karen Hersh

Computers

9th - 12th Grade

Used 4+ times

Unity: Animations, Animators, & Tilemaps
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15 questions

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1.

MULTIPLE CHOICE QUESTION

5 mins • 10 pts

Media Image

What is the name of the panel that displays a GameObject's properties and components?

Inspector panel

Hierarchy panel

Project panel

Console panel

2.

MULTIPLE CHOICE QUESTION

5 mins • 10 pts

Media Image

What is the name of the panel that lists your camera, your tilemaps, and any other GameObjects?

Inspector panel

Hierarchy panel

Project panel

Console panel

3.

MULTIPLE CHOICE QUESTION

5 mins • 10 pts

Media Image

What is the name of the panel that shows your folders, scripts, tiles, animations, and other files?

Inspector panel

Hierarchy panel

Project panel

Console panel

4.

MULTIPLE CHOICE QUESTION

5 mins • 10 pts

Media Image

What is the name of the panel where you organize and select individual "tile" sprites that can be used to "paint" a tilemap?

Tile Palette

Tile Painter

Tilemap Palette

Tilemap Painter

5.

MULTIPLE CHOICE QUESTION

5 mins • 10 pts

Media Image

What is the name of the component that allows tilemap tiles to act as solid obstacles to other GameObjects?

Tilemap Collider 2D

Box Collider 2D

Tilemap Renderer

Sprite Renderer

6.

MULTIPLE CHOICE QUESTION

5 mins • 10 pts

Media Image

You accidentally closed the Tile Palette panel.

How do you reopen it?

Go to Edit > Project Settings

Go to Window > 2D > Tile Palette

Go to Window > General > Tile Palette

Go to GameObject > 2D Object > Tilemap > Rectangular

Answer explanation

Window > General > Tile Palette does not exist. This was a dummy answer to trick you.

You can open the Tile Palette panel by going to Window > 2D > Tile Palette.

7.

MULTIPLE CHOICE QUESTION

5 mins • 10 pts

Media Image

What is a SPRITE?

2D bitmap images that act as independent objects within a game's larger scene

a single image file containing multiple sprites arranged in a grid, typically used for animation or dynamic game elements

a collection of individual tiles or images arranged in a grid, typically used to build static game elements

a data structure that contains the visual tiles, a grid defining where the tiles are placed, and often data, like collision behaviors or even scripts

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