
Unity: Animations, Animators, & Tilemaps
Authored by Karen Hersh
Computers
9th - 12th Grade
Used 4+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What is the name of the panel that displays a GameObject's properties and components?
Inspector panel
Hierarchy panel
Project panel
Console panel
2.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What is the name of the panel that lists your camera, your tilemaps, and any other GameObjects?
Inspector panel
Hierarchy panel
Project panel
Console panel
3.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What is the name of the panel that shows your folders, scripts, tiles, animations, and other files?
Inspector panel
Hierarchy panel
Project panel
Console panel
4.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What is the name of the panel where you organize and select individual "tile" sprites that can be used to "paint" a tilemap?
Tile Palette
Tile Painter
Tilemap Palette
Tilemap Painter
5.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What is the name of the component that allows tilemap tiles to act as solid obstacles to other GameObjects?
Tilemap Collider 2D
Box Collider 2D
Tilemap Renderer
Sprite Renderer
6.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
You accidentally closed the Tile Palette panel.
How do you reopen it?
Go to Edit > Project Settings
Go to Window > 2D > Tile Palette
Go to Window > General > Tile Palette
Go to GameObject > 2D Object > Tilemap > Rectangular
Answer explanation
Window > General > Tile Palette does not exist. This was a dummy answer to trick you.
You can open the Tile Palette panel by going to Window > 2D > Tile Palette.
7.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What is a SPRITE?
2D bitmap images that act as independent objects within a game's larger scene
a single image file containing multiple sprites arranged in a grid, typically used for animation or dynamic game elements
a collection of individual tiles or images arranged in a grid, typically used to build static game elements
a data structure that contains the visual tiles, a grid defining where the tiles are placed, and often data, like collision behaviors or even scripts
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