High Stakes Rules Pop Quiz
Quiz
•
Computers
•
12th Grade
•
Hard
Jillian Ma
Used 2+ times
FREE Resource
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23 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which change applies during the final 30 seconds of a Match? Select the best answer.
Robots on the Ladder cannot be contacted directly or transitively
Rings cannot be added to or removed from any Stake
Placed Mobile Goals and Scored Rings in Positive Corners are protected
All of these
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is the maximum number of Mobile Goals that can be Placed in each Corner?
1
2
3
4
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A Robot ends the Match entirely above the black rung of the Ladder, and is not in contact with any Field Elements or Scoring Objects other than the gray rung and vertical sections of the Ladder. Which Climb Level should the Robot earn points for?
Level 0
Level 1
Level 2
Level 3
4.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What happens if a Team removes a Mobile Goal from the field during a Match? Check all that apply.
The Mobile Goal is returned to a non-Placed position without Rings
The Mobile Goal remains outside of the Field for the remainder of the Match
The Mobile Goal is returned to a non-Placed position with Rings intact
The Team receives a Major Violation and Disqualification for the Match
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
How many Stakes are in each High Stakes Match?
13
10
9
5
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When are Scoring statuses evaluated after a Match? Select the best answer.
When the Match timer hits 0:00, even if objects, elements, or Robots are still moving
When the Match timer hits 0:00, or once all objects, elements, and Robots have stopped moving
5 seconds after the Match, or once all objects, elements, and Robots have stopped moving, whichever comes first
None of these
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A Robot that has Possession of more than two Rings and/or one Mobile Goal must ______.
place the excess Scoring Object(s) into a Scored position within a 5-count to avoid penalties
discard the excess Scoring Object(s) and immediately move to to a legal starting position
move to a legal starting position to enable a Drive Team Member to remove the excess Scoring Object(s)
immediately stop all actions except for attempting to remove the excess Scoring Object(s)
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