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Unity VR User

Authored by Michael Wilson

Computers

9th Grade

Used 2+ times

Unity VR User
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50 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of affiliate marketing in the U.S. and globally?

To increase social media presence

To create direct sales through partnerships

To reduce advertising costs for companies

To develop new product lines

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the context of VR, how does the movement of a player's avatar typically differ from real-world movement?

The avatar moves in a linear fashion without rotation

The avatar cannot rotate and only moves in 2D

The avatar's movement is controlled by controllers or motion tracking

The avatar moves at a slower speed than in real life

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following describes the "degrees of freedom" in VR locomotion?

The number of axes a user can move their avatar along

The number of audio sources a VR system can process

The number of avatars that can exist in a scene

The number of items an avatar can pick up in a game

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which locomotion type involves rotating the avatar along three axes?

3-axis motion

6-axis rotation

2D motion

Avatar scaling

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the benefit of using 6-axis rotation in a VR system?

It allows for full rotational freedom in 3D space, enhancing immersion

It limits the avatar’s movement to ensure player safety

It prevents the avatar from rotating in the virtual environment

It restricts movement to only horizontal rotation

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do player locomotion types affect health and safety in VR environments?

They eliminate the risk of motion sickness

They determine how comfortable and safe the player’s experience will be

They allow players to move freely without physical constraints

They make the avatar immune to collisions

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Identify the correct scenario where health and safety measures must be taken during VR interactions.

When a player moves in a 2D environment

When a player experiences VR-induced motion sickness

When the avatar is not allowed to rotate

When the avatar is stationary in a scene

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