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Gamification vs. Game-Based Learning Quiz

Authored by Geovanna Gaspar

English

9th Grade

Used 1+ times

Gamification vs. Game-Based Learning Quiz
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between Gamification and Game-Based Learning (GBL)?

Gamification uses actual games, while GBL only adds game-like elements.

Gamification adds game mechanics to traditional learning, while GBL uses games as the learning experience.

Gamification focuses on storytelling, while GBL focuses on rewards.

There is no difference between Gamification and GBL.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who is one of the main theorists behind Game-Based Learning?

Karl Kapp

Jean Piaget

Jane McGonigal

Nick Pelling

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key characteristic of Gamification?

Learning through full-fledged games.

Using points, badges, and leaderboards to engage students.

Playing video games to improve reflexes.

Removing traditional assessments in favor of gaming.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of Game-Based Learning?

Giving students badges for completing assignments.

Using Minecraft Education to teach problem-solving skills.

Ranking students based on class participation.

Creating a leaderboard for students who submit homework on time.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one major benefit of Game-Based Learning in the classroom?

It replaces all traditional learning methods.

It provides instant feedback and promotes active learning.

It makes students dependent on rewards to study.

It only works for young children.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who first coined the term "Gamification"?

James Paul Gee

Nick Pelling

Lev Vygotsky

Marc Prensky

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a characteristic of Game-Based Learning?

Problem-solving and critical thinking skills.

Learning through interactive and immersive experiences.

Traditional lecture-based instruction with minimal student interaction.

Storytelling and contextual learning.

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