
Understanding Game Literacy Challenges
Authored by Lauren Wright Piersol
English
11th Grade
CCSS covered
Used 4+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
What is the primary challenge in achieving basic game literacy according to the video transcript?
The complexity of game narratives
The lack of universal understanding of game mechanics
The high cost of gaming equipment
The limited availability of games
2.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
How does the video transcript compare the learning of game literacy to learning to read traditional texts?
Both require understanding complex narratives
Both involve learning a set of basic skills before advancing
Both are universally accessible from the start
Both are primarily self-taught
Tags
CCSS.RI.11-12.8
CCSS.RI.8.7
CCSS.RI.9-10.7
CCSS.RL.11-12.8
CCSS.RL.9-10.7
3.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
According to the transcript, why is it difficult for newcomers to become literate in games?
Games are too expensive for most people
There is a lack of beginner-friendly games
The internalized vocabulary and mechanics are complex
Games require advanced technology to play
Tags
CCSS.RL.2.6
CCSS.RL.8.3
4.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
What analogy does the transcript use to describe the experience of someone unfamiliar with video games trying to play them?
Reading a book in a foreign language
Solving a complex mathematical equation
Building a puzzle without all the pieces
Navigating a maze without a map
Tags
CCSS.RI.11-12.8
CCSS.RI.8.7
CCSS.RI.9-10.7
CCSS.RL.11-12.8
CCSS.RL.9-10.7
5.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
Why does the transcript suggest that achieving universal game literacy is important?
It will increase the sales of video games
It will allow for more creative and innovative game design
It will reduce the cost of game development
It will make games more competitive
Tags
CCSS.RL.2.6
CCSS.RL.8.3
6.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
What is one reason the transcript gives for why some people may never achieve basic game literacy?
They lack interest in gaming
They have no access to gaming devices
They have never learned the unique skills necessary
They prefer other forms of entertainment
Tags
CCSS.RI.11-12.8
CCSS.RI.8.7
CCSS.RI.9-10.7
CCSS.RL.11-12.8
CCSS.RL.9-10.7
7.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
How does the transcript suggest that the gaming industry could benefit from increased game literacy?
By reducing the need for tutorials in games
By increasing the number of games produced annually
By lowering the cost of game production
By making games more accessible to all age groups
Tags
CCSS.RI. 9-10.2
CCSS.RI.11-12.2
CCSS.RI.8.2
CCSS.RL.11-12.2
CCSS.RL.9-10.2
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