Game Maker Loops and Arrays

Game Maker Loops and Arrays

9th Grade

10 Qs

quiz-placeholder

Similar activities

AP CSP Algorithms & Programming (College Board Style)

AP CSP Algorithms & Programming (College Board Style)

9th - 12th Grade

15 Qs

CodeHS 4.10 Key Terms for Classes

CodeHS 4.10 Key Terms for Classes

9th - 12th Grade

10 Qs

SQL SELECT

SQL SELECT

8th - 10th Grade

10 Qs

CodeHS 4.15 Interfaces

CodeHS 4.15 Interfaces

9th - 12th Grade

10 Qs

Java Class vocabulary

Java Class vocabulary

9th Grade - University

12 Qs

C# Loops (All)

C# Loops (All)

9th - 12th Grade

15 Qs

If-Else in Java

If-Else in Java

9th - 12th Grade

10 Qs

Scratch Programming

Scratch Programming

5th - 9th Grade

15 Qs

Game Maker Loops and Arrays

Game Maker Loops and Arrays

Assessment

Quiz

Computers

9th Grade

Medium

Created by

Ms. Corder

Used 2+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Which event is executed once every game cycle?

Create event

Alarm event

Left Released event

Step event

2.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Where can you see the output of show_debug_messages(str) included in your code?

In the first room of your game

In the console window

Right after the statement in code

Nowhere, unless you run the game in debug mode

3.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Which of the following statements could be rewritten using the += shortcut?

score = points + 5;

score = score + 5;

score = 5;

score = score * 5;

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Which of the following would using a controller's draw event not be the best option?

Display the score

Show a game timer

Show a health bar

Change another object's sprite

5.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What will display in the messages window when the following code is run?

names[0] = "Dorothy"

names[1] ="Tin Man"

names[2] = "Scarecrow"

names[3] = "Cowardly Lion"

for(i = 1; i < 3; i+=1)

{ show_debug_message(names[i]);}

Tin Man

Tin Man, Scarecrow

Tin Man, Scarecrow, Cowardly Lion

Dorothy, Tin Man, Scarecrow, Cowardly Lion

6.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Which is the best description of the dot notation?

It is used to get one instance to move with another instance.

It forces one instance to collide with another instance

It returns the number of pixels across a room.

It provides a way to access another instance's local variables in a different object's code

7.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

How many cards will be created after the following code executes?

for ( r = 0; r < 4; r += 1 )

{ instance_create_layer( r * 80, 250, "Instances", card ); }

3

4

5

80

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?