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Mathematical Foundations of Computer Graphics

Authored by Kirvey Balansag

Computers

University

Used 2+ times

Mathematical Foundations of Computer Graphics
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16 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What are the two fundamental coordinate spaces in computer graphics?

Local Space

World Space

Both A and B

None of the above

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is local space in computer graphics?

The global coordinate system

The coordinate system relative to an individual 3D model

The space where all objects are positioned

None of the above

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the model transformation matrix represent?

M=T×R×S

M=R×S×T

M=S×T×R

None of the above

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is eye space in computer graphics?

The perspective of the camera

The global coordinate system

The local space of an object

None of the above

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the view transformation matrix?

To move objects from local space to world space

To determine how objects appear relative to the camera

To scale objects in the scene

None of the above

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the components of the synthetic camera?

Position, Orientation, Projection

Local Space, World Space, Eye Space

Model Matrix, View Matrix, Projection Matrix

None of the above

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between perspective and orthographic projection?

Perspective has distortion, orthographic does not

Both are the same

Orthographic has distortion, perspective does not

None of the above

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