Projection Matrices in Computer Graphics

Projection Matrices in Computer Graphics

University

25 Qs

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Projection Matrices in Computer Graphics

Projection Matrices in Computer Graphics

Assessment

Quiz

Computers

University

Practice Problem

Easy

Created by

Kirvey Balansag

Used 2+ times

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25 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of a projection matrix in computer graphics?

To perform 3D object modeling

To convert 3D coordinates into a 2D representation for display

To apply textures to 3D models

To animate 3D objects

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which type of projection matrix simulates human vision by making distant objects appear smaller?

Orthographic projection

Perspective projection

Isometric projection

Parallel projection

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In OpenGL, which function is used to generate a perspective projection matrix?

glm::lookAt()

glm::ortho()

glm::perspective()

glm::translate()

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is not a characteristic of an orthographic projection matrix?

Maintains parallel lines

Simulates depth perception

Commonly used in CAD software

Does not shrink distant objects

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the required parameters for defining a perspective projection matrix?

Left, right, top, bottom, near, far

Field of View (FOV), aspect ratio, near, far

Eye position, target position, up vector

Translation, rotation, scaling

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The look-at matrix is mainly used for:

Object rotation

Setting up the camera view in 3D space

Scaling objects in a scene

Applying texture mapping

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a look-at matrix, what does the "eye" represent?

The target position

The upward direction

The camera's position in world space

The field of view

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