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Games check

Authored by Quỳnh Anh Trần

English

University

Used 1+ times

Games check
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1.How has technology revolutionized communication?

A.Reduced the need for face-to-face interaction.

B.Enabled instant global connectivity.

C.Limited communication between generations.

D.Increased social isolation.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

2.What is the main benefit of online learning platforms?

A.Completely replaced traditional education.

B.Increased dependence on the internet.

C.Provided access to quality education from anywhere.

D.Reduced interaction between learners and teachers.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

3.How has technology improved healthcare?

A.Increased medical costs.

B.Improved patient outcomes and increased efficiency.

C.Reduced contact between doctors and patients.

D.Caused dependence on medical devices.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

4.How has e-commerce impacted the global economy?

A.Created millions of jobs and significantly contributed to economic growth.

B.Reduced competition between businesses.

C.Limited the development of small businesses.

D.Increased dependence on large corporations.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

5.What are the benefits of high-tech transportation?

A.Increased environmental pollution.

B.Reduced travel speed.

C.Provided eco-friendly options and increased travel speed.

D.Increased dependence on fossil fuels.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

6.How does technology contribute to environmental protection?

A.Increased energy consumption.

B.Caused environmental pollution.

C.Increased dependence on fossil fuels.

D.Provided clean energy sources and energy-saving solutions.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

7.How has technology changed the entertainment and media industry?

A.Limited content creation.

B.Provided on-demand access and interactive experiences.

C.Increased dependence on traditional media.

D.Reduced the diversity of entertainment content.

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