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Design of Virtual Reality Systems - CO2 - MCQ

Authored by KARTHIKEYAN AP-CSE

Computers

University

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Design of Virtual Reality Systems - CO2 - MCQ
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25 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What is a potential issue when listing all of the triangles in a file or memory array for a mesh model?

It makes it difficult to perform operations on the model

It requires too much computational power

Many vertices will be duplicated across multiple triangles, leading to wasted space

It limits the accuracy of the 3D rendering

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What is one of the most useful and common data structures for encoding geometric models?

Binary tree

Doubly connected edge list (half-edge data structure)

Hash table

Queue

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Why are triangles commonly used in geometric models, especially in GPU implementations?

They are the most visually accurate representation of 3D models

They are the simplest for algorithms to handle and are efficient for parallel processing

They require the least computational power for rendering

They can represent complex shapes more easily than other polygons

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What is the key difference between stationary models and movable models?

Stationary models can be transformed into various positions, while movable models have fixed coordinates

Stationary models have fixed coordinates, while movable models can be transformed into different positions and orientations

Stationary models are used for dynamic objects, while movable models represent static objects

Movable models require more computational resources than stationary models

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What is the term used for changing the position of a model in 3D space?

Scaling

Rotation

Translation

Reflection

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What is the term used for changing the orientation of a model in 3D space?

Translation

Scaling

Rotation

Reflection

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Which of the following conditions must be met for a matrix to produce a valid rotation?

The matrix must cause stretching of axes to create a 3D effect

The matrix must not cause stretching of axes, shearing, or mirror images

The matrix must include both rotation and scaling transformations

The matrix must distort the shape of the model to create a new orientation

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