
Design of Virtual Reality Systems - CO2 - MCQ
Authored by KARTHIKEYAN AP-CSE
Computers
University
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25 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What is a potential issue when listing all of the triangles in a file or memory array for a mesh model?
It makes it difficult to perform operations on the model
It requires too much computational power
Many vertices will be duplicated across multiple triangles, leading to wasted space
It limits the accuracy of the 3D rendering
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What is one of the most useful and common data structures for encoding geometric models?
Binary tree
Doubly connected edge list (half-edge data structure)
Hash table
Queue
3.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Why are triangles commonly used in geometric models, especially in GPU implementations?
They are the most visually accurate representation of 3D models
They are the simplest for algorithms to handle and are efficient for parallel processing
They require the least computational power for rendering
They can represent complex shapes more easily than other polygons
4.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What is the key difference between stationary models and movable models?
Stationary models can be transformed into various positions, while movable models have fixed coordinates
Stationary models have fixed coordinates, while movable models can be transformed into different positions and orientations
Stationary models are used for dynamic objects, while movable models represent static objects
Movable models require more computational resources than stationary models
5.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What is the term used for changing the position of a model in 3D space?
Scaling
Rotation
Translation
Reflection
6.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What is the term used for changing the orientation of a model in 3D space?
Translation
Scaling
Rotation
Reflection
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Which of the following conditions must be met for a matrix to produce a valid rotation?
The matrix must cause stretching of axes to create a 3D effect
The matrix must not cause stretching of axes, shearing, or mirror images
The matrix must include both rotation and scaling transformations
The matrix must distort the shape of the model to create a new orientation
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