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G24-25 Q3 Test Remediation

Authored by Autumn Hart

Computers

10th Grade

Used 1+ times

G24-25 Q3 Test Remediation
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11 questions

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1.

DRAG AND DROP QUESTION

1 min • 1 pt

In Object Oriented Programming, classes contain variables, which correspond to an object's (a)   , and methods, which correspond to an object's (b)   .

templates
parameters
traits
behaviors

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Examine the provided diagram.
Based on the information in the diagram, which of the following statements is correct?

An instance of a Wizard can change how much health it has.

The Wizard class contains a static variable called fireBall().

In order to add an item to a Wizard's inventory, you must provide an integer number of how many items are being added.

All Wizards have a different elemental trait from all other Wizards.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between an instance variable and a static variable?

Instance variables are in C#, while static variables are in JAVA.

Instance variables get a value per OBJECT, while static variables get a value per CLASS.

Instance variables only exist TEMPORARILY, while static variables exist FOREVER.

Instance variables and static variables are two names for the same thing, like functions and methods.

4.

CATEGORIZE QUESTION

3 mins • 1 pt

Media Image

Label each set of colors with the color theory concept that BEST describes it.

Groups:

(a) Complementary

,

(b) Analagous

,

(c) Monochromatic

Red, Orange, and Yellow

Red and Green

Sky Blue, Royal Blue, and Navy Blue

Green and Yellow

Blue and Orange

5.

MATCH QUESTION

1 min • 1 pt

Match each Unity feature to its description.

Inspector

A list of all objects present in the current scene.

Hierarchy

A window that allows you to visually edit and place game objects.

Project/Assets Folder

A panel that displays the properties of a selected game object.

Scene View

A menu that allows you to view the files that are in your project, like sprites and scripts.

6.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Select all that apply: Which of the following are reasons why we might use tilemaps in 2D Games?

Tilemaps allow you to more quickly create large game environments.

Tilemaps optimize performance by reusing tiles instead of drawing unique sprites for every part of the environment.

Tilemaps automatically generate 3D terrain for the game world.

Tilemaps allow players to control the placement of individual game objects in real-time.

Tilemaps make it easier to edit and iterate on level designs during development.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

(True or False) In Unity, scripts are used to define the behaviors and traits of game objects.

True

False

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