
SCRATCH L27

Quiz
•
Computers
•
1st - 5th Grade
•
Hard
Future Teacher
Used 1+ times
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the "distance to [mouse pointer]" block measure in Scratch?
The distance between two sprites.
The distance traveled by the sprite.
The distance between the sprite and the mouse pointer.
The distance between the sprite and the apple.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which block would you use to get the distance between a sprite and the mouse pointer?
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Where can we find the "distance to [mouse pointer]" block in Scratch?
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the function of this code?
Make sure the sprite only chasing the mouse pointer when distance between sprite and mouse pointer is less than 10.
Make sure the sprite only chasing the mouse pointer when distance between sprite and mouse pointer is more than 100.
Make sure the sprite only chasing the mouse pointer when distance between sprite and mouse pointer is more than 10.
Make sure the sprite only chasing the sprite when distance between sprite and mouse pointer is more than 10.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the function of this code?
The sprite continuously moves 10 steps, randomly turns left between 15 and -15 degrees, and bounces off the edge of the stage if it reaches it.
The sprite continuously moves 100 steps, randomly turns left between 15 and -15 degrees, and bounces off the edge of the stage if it reaches it.
The sprite continuously moves 10 steps, randomly turns right between 15 and -150 degrees, and bounces off the edge of the stage if it reaches it.
The sprite continuously moves 10 steps, randomly turns right between 15 and -15 degrees, and bounces off the edge of the stage if it reaches it.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the function of this code?
When the sprite receives the "toxic fish" broadcast, it increases its size, changes to a different costume, and broadcasts a "game over" message immediately.
When the sprite receives the "toxic fish" broadcast, it changes to a specific costume, reduces its size, waits for 0.5 seconds, switches to another costume, decreases the number of lives by 1, and broadcasts a "game over" message if lives reach 0.
When the sprite receives the "toxic fish" broadcast, it switches to a specific costume, waits for 0.5 seconds, and increases the number of lives by 1.
When the sprite receives the "toxic fish" broadcast, it switches to a specific costume, waits for 0.5 seconds, and then stops all scripts.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This is a code from the "toxic fish." Why do we have to put the "show" block after the "green flag clicked"?
To ensure the "toxic fish" sprite is visible when the game starts.
To make the sprite invisible at the start of the game.
To make the sprite appear only when the "toxic fish" message is received.
To hide the sprite when the game starts.
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