
Roblox L38 Purchasing Button
Authored by Future Teacher
Computers
1st - 5th Grade
Used 7+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main purpose of the "BoolValue" named "Activated" in the dropper model?
To store how much cash the player has
To decide whether the dropper can spawn cash
To change the dropper's size
To track how many times the dropper has spawned cash
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do we use a for-loop when setting dropper transparency?
To apply the transparency setting to all parts of the dropper
To make only the spawn location disappear
To count how many parts are in the dropper
To delete the dropper after a certain amount of time
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a player steps on the purchase button?
The game resets
The dropper's parts become visible and can collide again
The player gets bonus cash
The button is removed from the game
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the wait(1) function kept outside the activation condition in the AutoSpawn script?
To prevent the script from running too fast
To make the dropper spawn cash faster
To prevent the button from breaking
To make the dropper fully transparent
5.
MATCH QUESTION
1 min • 1 pt
Match the term with its correct description:
Transparency = 1
Hides the dropper before it is purchased
Touched:Connect(stepon)
A Boolean value that determines if the dropper can spawn cash
Activated
Runs the function when the player touches the button
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Setting CanCollide = false makes the dropper non-solid before it is purchased.
True
False
7.
DRAG AND DROP QUESTION
1 min • 1 pt
The money from dropper will not drop until the (a) value is set to true.
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