According to the article, what is the primary reason gamers become frustrated with a game?
Get In the Zone Study Guide

Quiz
•
English
•
7th Grade
•
Medium
Alexis Walker
Used 18+ times
FREE Resource
18 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
The graphics are outdated
The storyline is too complex
The game fails to maintain the balance between challenge and skill level
The controller is difficult to use
2.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
What is the central idea of the article?
Video games are a waste of time
The best video games are designed to maintain a state of flow
Frustration is unavoidable in video games
Gamers enjoy playing the same level repeatedly
3.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
Why does the author compare the brain to a backpack?
To show that video games can be physically exhausting
To explain how much information the brain can process at one time
To suggest that gamers need to take breaks
To prove that video games improve memory
4.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
What does the phrase "flow is fun" suggest?
Players enjoy games when they are effortless
Players find games fun only if they are easy
Players enjoy a game most when they are challenged at the right level
Players dislike games that are too difficult
5.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
How does the author structure the article to develop the central idea?
By listing all the video games that create flow
By explaining the science behind flow and how game designers use it
By describing the history of video games
By comparing flow to other forms of entertainment
6.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
What is the author's point of view about video game design?
Video games are mindless distractions
Video games use psychology to enhance the player experience
Video games should be banned for their addictive nature
Only certain types of people enjoy video games
7.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
Which statement best supports the author’s claim that good video games keep players engaged?
Frustration is something every gamer knows all too well.
Flow happens only when there’s a perfect balance between the challenge of the game and the skill level of the player.
The best game designers keep us in the zone by steering our attention, like movie directors.
The zombies win.
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