HCILQ2_Lesson 2

HCILQ2_Lesson 2

University

20 Qs

quiz-placeholder

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HCILQ2_Lesson 2

HCILQ2_Lesson 2

Assessment

Quiz

Computers

University

Easy

Created by

Jonnalyn Apsay

Used 6+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the main purpose of empirical measurement in a user-centered approach?

To avoid user feedback

To observe and analyze users’ reactions and performance

To finalize the product without testing

To reduce the need for prototyping

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the main benefit of integrating interaction design with agile software development?

It eliminates the need for user involvement

It incorporates tight iterations and early feedback

It reduces the need for prototyping

It focuses only on technical feasibility

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the main purpose of the "Research in the Wild" lifecycle model?

To focus only on technical feasibility

To integrate theory, technology, and design in real-world settings

To eliminate the need for user involvement

  1. To reduce the cost of the project

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the main purpose of the "Deliver" phase in the double diamond of design?

To gain insight into the problem

To define the area to focus on

To deliver solutions that work

To develop potential solutions

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the main challenge of involving users as full-time members of the design team?

They may lose touch with other users

They may increase the cost of the project

They may slow down the design process

They may not provide enough input

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the main purpose of empirical measurement in a user-centered approach?

To avoid user feedback

To observe and analyze users’ reactions and performance

To finalize the product without testing

To reduce the need for prototyping

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the main benefit of integrating interaction design with agile software development?

It eliminates the need for user involvement

It incorporates tight iterations and early feedback

It reduces the need for prototyping

It focuses only on technical feasibility

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