
12 Principles of Animation
Authored by Wayground Content
Information Technology (IT)
8th Grade
Used 44+ times

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12 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle of animation is greatly affected by the number of frames inserted between each main action.
Timing
Spacing
Squash and Stretch
Anticipation
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle describes the method of having body parts, appendages, & clothing drag behind the body & continue to move when the body stops.
Follow Through & Overlapping Action
Motion Blur Effect
Static Positioning
Dynamic Stopping Point
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle of animation explains that animated objects will get longer or flatter to emphasize speed, momentum, weight, or mass.
Squatch & Stretch
Ease In & Ease Out
Anticipation
Follow Through
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle is a presentation of any idea so that it is completely & unmistakingly clear to the audience. Acting, Timing, Camera Angle, Position & Setting are used to achieve this.
Staging
Framing
Blocking
Composing
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
These principles are the two methods used to animate drawings. One is drawing as you go, the other is drawing the beginning & the end, & then going back to fill in the drawings in between.
Straight Ahead & Pose to Pose
Frame by Frame & Keyframe Animation
Sequential Animation & Layered Animation
Dynamic Animation & Static Animation
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle states that the character you animate should be pleasing to look at. Use different shapes & proportions.
Appeal
Balance
Contrast
Harmony
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle is that most living creatures will move in a "circular path."
Arcs
Lines
Squares
Triangles
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