12 Principles of Animation

12 Principles of Animation

8th Grade

12 Qs

quiz-placeholder

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12 Principles of Animation

12 Principles of Animation

Assessment

Quiz

Information Technology (IT)

8th Grade

Easy

Created by

Quizizz Content

Used 44+ times

FREE Resource

12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle of animation is greatly affected by the number of frames inserted between each main action.

Timing

Spacing

Squash and Stretch

Anticipation

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle describes the method of having body parts, appendages, & clothing drag behind the body & continue to move when the body stops.

Follow Through & Overlapping Action

Motion Blur Effect

Static Positioning

Dynamic Stopping Point

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle of animation explains that animated objects will get longer or flatter to emphasize speed, momentum, weight, or mass.

Squatch & Stretch

Ease In & Ease Out

Anticipation

Follow Through

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle is a presentation of any idea so that it is completely & unmistakingly clear to the audience. Acting, Timing, Camera Angle, Position & Setting are used to achieve this.

Staging

Framing

Blocking

Composing

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

These principles are the two methods used to animate drawings. One is drawing as you go, the other is drawing the beginning & the end, & then going back to fill in the drawings in between.

Straight Ahead & Pose to Pose

Frame by Frame & Keyframe Animation

Sequential Animation & Layered Animation

Dynamic Animation & Static Animation

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle states that the character you animate should be pleasing to look at. Use different shapes & proportions.

Appeal

Balance

Contrast

Harmony

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle is that most living creatures will move in a "circular path."

Arcs

Lines

Squares

Triangles

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