
Practice Test
Authored by Liezel Amper
Computers
11th Grade
Used 5+ times

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50 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Your team is considering different technologies for an ICT project aimed at fostering social change. What is a primary consideration when selecting technology for this project?
Choosing the most advanced technology available
Selecting technology without considering the target audience
Ensuring technology aligns with project goals and the needs of the community
Picking the technology with the lowest cost.
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What is a primary step in developing a comprehensive plan for an ICT project aimed at fostering social change?
Setting clear goals
Selecting the right technology
Identifying potential impacts
Defining the target audience
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Ronnie creates content on Facebook and has massive loyal followers who are inspired and motivated to become like Ronnie. What type of social media user is Ronnie?
vlogger
poser
user
influencer
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Nicole immediately shared her posts to the public and tagged her friends. She also posted it to related Facebook group and other social media platforms. What process of project making is she doing?
designing
developing
conceptualizing
promoting
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What role does technology selection play in planning an ICT project for social change?
It is not essential for social change projects
It determines the potential impact of the project
It is crucial for project success and effectiveness
It only affects the target audience
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which principle of Web 2.0 best explains the shift from static web pages to dynamic, user-driven content?
User-generated content
Enhanced graphics
Faster internet speeds
Better advertising techniques
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
How does the concept of user interactivity in Web 2.0 enhance the learning experience compared to traditional web 1.0 sites?
It limits the amount of available information
It allows users to passively consume content.
It engages users through interactive content and social collaboration.
It provides static information only.
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