
Solo Development and Indie Games Insights

Interactive Video
•
Other
•
9th - 10th Grade
•
Hard

Emma Peterson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was one of the main reasons for the initial hype around 'Manal Lords'?
It was developed by a large team.
It had over 3 million wishlists on Steam.
It was a sequel to a popular game.
It was released on multiple platforms.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What sparked the debate about 'Manal Lords' being a solo-developed game?
The fact that it was initially developed by one person.
The game's multiplayer features.
The game's graphics quality.
The involvement of a large orchestra.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to the speaker, what is a key factor in defining a solo developer?
The game's budget.
The number of games developed.
The presence of a single person driving the development.
The use of a custom game engine.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the speaker's experience, what is a common misconception about solo development?
That it requires no external help.
That it is always faster than team development.
That it involves no programming.
That it is only for small games.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a challenge in defining what constitutes a solo-developed game?
The platform it is released on.
The game's genre.
The number of contractors involved.
The game's release date.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a key point in the debate about what counts as an indie game?
The game's art style.
The involvement of a large publisher.
The size of the development team.
The game's marketing budget.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why was 'Dave the Diver' considered controversial in terms of its indie status?
It was developed by a large public company.
It had a high development budget.
It was a sequel to a popular game.
It was released on multiple platforms.
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