Unity Game Development Concepts

Unity Game Development Concepts

Assessment

Interactive Video

•

Computers

•

9th - 12th Grade

•

Practice Problem

•

Hard

Created by

Emma Peterson

FREE Resource

The video is a live stream where the host discusses the development of a real-time strategy (RTS) game using Unity and DOTS. It covers various topics including the setup of a Unity window, research on RTS game development, unit selection, physics queries, scripting techniques, and debugging tips. The host also implements bullet and health systems and answers questions from the audience. The session concludes with final thoughts and a Q&A session.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the initial part of the live stream?

Introducing a new programming language

Explaining the Unity window setup

Discussing the weather

Talking about a new game release

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main challenge mentioned in the research process for the RTS game?

Selecting the appropriate sound effects

Finding the best graphics library

Deciding between DOTS and MonoBehaviors

Choosing the right game engine

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the recommended use of Singleton patterns according to the discussion?

Avoid using them entirely

Use them for every class

Use them only for UI elements

Use them wisely for single-instance classes

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key difference between physics queries in DOTS and non-DOTS environments?

Non-DOTS queries require more setup

Non-DOTS queries are not possible

DOTS queries are simpler

DOTS queries require more setup

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the scoring range for high school in Portugal as mentioned by the speaker?

0 to 10

0 to 20

1 to 20

1 to 10

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a challenge mentioned by the speaker regarding Unity ECS and animations?

Unity ECS supports animations by default

Unity ECS has limited animation assets

Unity ECS animations are too complex

Unity ECS does not support animations by default

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the speaker's approach to handling shooting mechanics in Unity?

Using a single system for all actions

Avoiding the use of systems for shooting

Creating a separate system for shooting

Integrating shooting into the movement system

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?