Spreadsheet Data Management in Games

Spreadsheet Data Management in Games

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Lucas Foster

FREE Resource

In this video, Code Monkey continues the series on creating modular spreadsheets for Battle Royale Tycoon. The tutorial covers dynamic spreadsheet creation with various parameters, saving and loading data using JSON, and applying saved data to textures. The video also includes testing and debugging the save/load functionality. Viewers are encouraged to check out the game on Steam and access project files on the Unity Code Monkey website.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the video tutorial?

Designing character animations

Creating a new game from scratch

Developing a modular spreadsheet system

Learning advanced coding techniques

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which parameters are included in the spreadsheet data class?

Indexes for skin and body only

Only skin and body colors

Indexes for hair, beard, and body, and colors for hair, skin, and body

Only hair and beard colors

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of generating random spreadsheet data?

To improve game graphics

To enhance game performance

To create a new game character

To test the saving and loading functions

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which utility is used to convert spreadsheet data into JSON?

Binary Utility

CSV Utility

XML Utility

JSON Utility

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the simplest way to save persistent data in this tutorial?

Using cloud storage

Using a database

Using PlayerPrefs

Using a text file

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the saved JSON string retrieved during loading?

Using a database query

Using PlayerPrefs getString method

Using a network request

Using a file reader

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final step in applying saved data to textures?

Creating a new texture

Using random parameters

Replacing random parameters with saved ones

Deleting old textures

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?