Humane and Addictive Design in Apps

Humane and Addictive Design in Apps

Assessment

Interactive Video

Social Studies

6th - 8th Grade

Hard

Created by

Liam Anderson

FREE Resource

The video tutorial by Shane Wells at Marilyn Middle School covers a lesson on digital media and its impact on the brain. The lesson involves icebreakers, group discussions, and activities to foster a collaborative atmosphere. Students explore the effects of social media, video games, and other digital media, creating mind maps and discussing media habits. The lesson also covers humane and addictive design in apps, encouraging students to reflect on their media use and create personal rules. The session concludes with a reflection and community-building activities.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of using icebreakers in the classroom according to the teacher?

To make students laugh

To create a competitive environment

To foster a collaborative atmosphere

To test students' knowledge

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the lesson on digital media?

The history of social media

The financial impact of YouTube

The technical aspects of video games

The positive and negative effects of digital media

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What realization did students have after watching the video about teens' media habits?

Phones are only used for emergencies

Phones are a major distraction

Phones are becoming obsolete

Phones are essential for communication

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of discussing humane and addictive design in apps?

To find the most popular apps

To compare different app features

To understand the ethical implications of app design

To learn how to create apps

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What activity do students engage in after discussing humane and addictive design?

They compare addictive and humane design in their favorite media

They write a report on app usage

They delete all their apps

They create a new app

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the rules students suggest for managing media usage?

Use multiple devices at once

Turn off the phone during important tasks

Share passwords with friends

Increase screen time

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final activity students do in the lesson?

Play a game

Create a new social media account

Fill out a Google Form for reflection

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