
Unity 3D Game Basics
Authored by Karen Hersh
Computers
9th - 12th Grade
Used 3+ times

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11 questions
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1.
MULTIPLE CHOICE QUESTION
5 mins • 5 pts
What is a prefab?
It's a template for an object in a game.
It's something that allows a GameObject to be affected by physics.
It's something that defines the shape of a GameObject for the purposes of physical collisions.
It's a window that displays all the GameObjects in the current scene.
2.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What is a Collider component?
It's a template for an object in a game.
It's something that allows a GameObject to be affected by physics.
It's something that defines the shape of a GameObject for the purposes of physical collisions.
It's a window that displays all the GameObjects in the current scene.
3.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What is a Rigidbody component?
It's a template for an object in a game.
It's something that allows a GameObject to be affected by physics.
It's something that defines the shape of a GameObject for the purposes of physical collisions.
It's a window that displays all the GameObjects in the current scene.
4.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
A prefab includes all of the following EXCEPT...
The GameObject itself
Any components attached to the GameObject
Properties of the GameObject and its components
The scene
5.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
What does the physics engine do in Unity?
Determines what players see while playing the game
Determines the shape of a GameObject
Determines how GameObjects behave when impacted by virtual forces
Lists what GameObjects are in the current scene
6.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
All of the following are properties in the Rigidbody component EXCEPT...
is Trigger
Mass
Drag
Use Gravity
7.
MULTIPLE CHOICE QUESTION
5 mins • 10 pts
All of the following are properties in a Collider component EXCEPT...
is Trigger
Center
Material
Mass
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