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Soalan Teknologi dalam PdP

Authored by Muhammad Zulhilmi

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4th Grade

Soalan Teknologi dalam PdP
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of using technology in teaching and learning?

Replace teachers completely

Increase student engagement and facilitate teaching

Reduce homework

Make students dependent on the internet

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a tool for classroom management?

YouTube

Kahoot

Google Classroom

Wordwall

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does gamification mean?

Transforming teaching and learning into video games

Using game elements in education

Playing during recess

Drawing in class

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is not a gamification tool?

Quizizz

Canva

Blooket

ClassDojo

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main benefit of gamification in teaching and learning?

Allowing students to sleep in class

Causing teachers not to need to teach

Creating a fun learning environment

Reducing the number of students in class

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Examples of AI tools that can assist in teaching and learning are:

Powtoon

Canva

ChatGPT

YouTube

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main challenge in using technology in schools?

Students are too smart

Teachers are too fast

Time and skill constraints

Too much physical training

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